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	<title>Comments on: Bomb Changes (most) Everything.</title>
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	<link>http://randomcommands.com/2010/01/04/bomb-changes-most-everything/</link>
	<description>you are LOST in a maze of twisty little passges, all the same...</description>
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		<title>By: <fb:name linked="false" useyou="false" uid="1302873383">Jon Stueve</fb:name></title>
		<link>http://randomcommands.com/2010/01/04/bomb-changes-most-everything/comment-page-1/#comment-2922</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="1302873383">Jon Stueve</fb:name></dc:creator>
		<pubDate>Mon, 04 Jan 2010 23:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://randomcommands.com/2010/01/04/bomb-changes-most-everything/#comment-2922</guid>
		<description>so... let&#039;s think of the different Events...

Event A - The Incident causes...
Event B - Oceanic 815 crash due to magnetic build up and failed button press, causing...
Event C - Failsafe and hatch implosion causing ...
Event D - Desmond to see and save Charlie until he dies in LGS causing...
Event E - Ben turning FDW moving the island causing ...
Event F - Skipping through time until Locke turns the FDW again causing ...
Event G - People stranded in &#039;74-&#039;77 up until ... see Event A.</description>
		<content:encoded><![CDATA[<p>so&#8230; let&#8217;s think of the different Events&#8230;</p>
<p>Event A &#8211; The Incident causes&#8230;<br />
Event B &#8211; Oceanic 815 crash due to magnetic build up and failed button press, causing&#8230;<br />
Event C &#8211; Failsafe and hatch implosion causing &#8230;<br />
Event D &#8211; Desmond to see and save Charlie until he dies in LGS causing&#8230;<br />
Event E &#8211; Ben turning FDW moving the island causing &#8230;<br />
Event F &#8211; Skipping through time until Locke turns the FDW again causing &#8230;<br />
Event G &#8211; People stranded in &#8217;74-&#8217;77 up until &#8230; see Event A.</p>
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		<title>By: Joe LaValley</title>
		<link>http://randomcommands.com/2010/01/04/bomb-changes-most-everything/comment-page-1/#comment-2921</link>
		<dc:creator>Joe LaValley</dc:creator>
		<pubDate>Mon, 04 Jan 2010 22:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://randomcommands.com/2010/01/04/bomb-changes-most-everything/#comment-2921</guid>
		<description>I always go back to the sketch in Daniel&#039;s notebook (perhaps the ~ or a ~ &quot;Real Constant&quot;, like &quot;The Compass&quot;?), which I admit I&#039;ve never taken the time to &quot;properly study,&quot; but there are lines drawn on it representing or depicting (as I recall) &quot;imaginary time&quot;(!). I have always wondered about that &quot;concept&quot; (if, indeed, one can fairly call a half-second glimpse of a mad scientist&#039;s sketchbook a &quot;concept&quot;...) and puzzled over its implications for (as you so aptly call them) the &quot;Variables.&quot;

See: http://is.gd/5MfHS</description>
		<content:encoded><![CDATA[<p>I always go back to the sketch in Daniel&#8217;s notebook (perhaps the ~ or a ~ &#8220;Real Constant&#8221;, like &#8220;The Compass&#8221;?), which I admit I&#8217;ve never taken the time to &#8220;properly study,&#8221; but there are lines drawn on it representing or depicting (as I recall) &#8220;imaginary time&#8221;(!). I have always wondered about that &#8220;concept&#8221; (if, indeed, one can fairly call a half-second glimpse of a mad scientist&#8217;s sketchbook a &#8220;concept&#8221;&#8230;) and puzzled over its implications for (as you so aptly call them) the &#8220;Variables.&#8221;</p>
<p>See: <a href="http://is.gd/5MfHS" rel="nofollow">http://is.gd/5MfHS</a></p>
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		<title>By: <fb:name linked="false" useyou="false" uid="1302873383">Jon Stueve</fb:name></title>
		<link>http://randomcommands.com/2010/01/04/bomb-changes-most-everything/comment-page-1/#comment-2920</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="1302873383">Jon Stueve</fb:name></dc:creator>
		<pubDate>Mon, 04 Jan 2010 21:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://randomcommands.com/2010/01/04/bomb-changes-most-everything/#comment-2920</guid>
		<description>Then again, the last flash, as Locke fixes the off kilter wheel, he shifts to the far future 2007, and the rest go into the future to 1977 ... presumbably... since the only land mark is a complete statue, and we don&#039;t know when that was destroyed.</description>
		<content:encoded><![CDATA[<p>Then again, the last flash, as Locke fixes the off kilter wheel, he shifts to the far future 2007, and the rest go into the future to 1977 &#8230; presumbably&#8230; since the only land mark is a complete statue, and we don&#8217;t know when that was destroyed.</p>
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	<item>
		<title>By: <fb:name linked="false" useyou="false" uid="1302873383">Jon Stueve</fb:name></title>
		<link>http://randomcommands.com/2010/01/04/bomb-changes-most-everything/comment-page-1/#comment-2919</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="1302873383">Jon Stueve</fb:name></dc:creator>
		<pubDate>Mon, 04 Jan 2010 21:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://randomcommands.com/2010/01/04/bomb-changes-most-everything/#comment-2919</guid>
		<description>Note to self:

The Donkey wheel turns, equal and opposite push.  Ben turns the wheel and ends up in the future (October 2005) while the island goes back into the past (when the drug plane crashes).

Locke turns the wheel, island goes back to 1977 (from where ever they were) while Locke goes forward to 2007.</description>
		<content:encoded><![CDATA[<p>Note to self:</p>
<p>The Donkey wheel turns, equal and opposite push.  Ben turns the wheel and ends up in the future (October 2005) while the island goes back into the past (when the drug plane crashes).</p>
<p>Locke turns the wheel, island goes back to 1977 (from where ever they were) while Locke goes forward to 2007.</p>
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